City: Àdrowaj Gíhm

Àdrowaj Gíhm

Àdrowaj Gíhm
Example Tauran architecture.
StateTetburland
ProvenceTstifur Region
RegionXa-52h Khěwil Maquis
Founded1780
Community LeaderLord Brêg̈m
Area43 km2 (17 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation434 m (1423 ft)
Average Yearly Precipitation268 cm/y (105 in/y)
Population10215
Population Density237 people per km2 (600 people per mi2)
Town AuraChronomancy
Naming
Native nameÀdrowaj Gíhm
Pronunciation/ˈədro/ /waj/
Direct Translation[lion] [evil]
Translation[Not Yet Translated]

Àdrowaj Gíhm (/ˈədro/ /waj/ [lion] [evil]) is a subtropical City located in the Tstifur Region of the Tetburland.

The name Àdrowaj Gíhm is derived from the Goblin language, as Àdrowaj Gíhm was founded by Èdsí, who was culturaly Tauran.

Climate

Àdrowaj Gíhm has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 19°C (66°F). Àdrowaj Gíhm receives an average of 268 cm/y (105 in/y) of precipitation, most of which comes in the form of rain during the summer. Àdrowaj Gíhm covers an area of nearly 43 km2 (17 mi2), and an average elevation of 434 m (1423 ft) above sea level.

Overview

Àdrowaj Gíhm was founded durring the late 19th century in early winter of the year 1780, by Èdsí. The establishment of Àdrowaj Gíhm was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Èdsí struck deals with nearby nations and communities to establish Àdrowaj Gíhm as a prison colony.

Àdrowaj Gíhm was built using the conventions of Tauran durring the late 19th century. Naturaly, all settlmentss have their own look to them, and Àdrowaj Gíhm is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Àdrowaj Gíhm is buildings have been located at convienant points along the gorge Àdrowaj Gíhm was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the restrictive flagstone streets flow where they are able to be made rather than folowing the most convienant paths. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. The cost-cutting-focused defences has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Before you’ve even set foot into the heart of Àdrowaj Gíhm, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its god. More than it loves wealth. The city is very clearly poor. Buildings are run down in ways that are not imeadiatly obvious. The people are a bit too thin. The market is very eager to sell to newcomers, but not so eager to buy from them. There’s also a general lack of the hum and buzz of healthy industry in Àdrowaj Gíhm.

Civic Infrastructure

Àdrowaj Gíhm possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Àdrowaj Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Àdrowaj Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Àdrowaj Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Àdrowaj Gíhm's parks.

Àdrowaj Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Àdrowaj Gíhm.

Àdrowaj Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Àdrowaj Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Àdrowaj Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Àdrowaj Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Àdrowaj Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Àdrowaj Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Àdrowaj Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Àdrowaj Gíhm's public wards, blessings, and other arcane systems.

Àdrowaj Gíhm has an Arcane Academy which provides higher education in the arcane sciences.

Àdrowaj Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Àdrowaj Gíhm's grid is powered by an arcane means.

Àdrowaj Gíhm's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Àdrowaj Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Àdrowaj Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Àdrowaj Gíhm's natural decorations nor waterways.

Àdrowaj Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Àdrowaj Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Àdrowaj Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Àdrowaj Gíhm's citizens locals enjoy many vices and lustful appetites. They may have religious sanction for their deeds, or neighbors might trade with them for such things, or they could be followers of some ideology that blesses such pursuits. Their economy or their social organization is usually heavily reliant on such traffic, and to ensure its continuance they may have made bargains with various mortal and immortal powers.

Àdrowaj Gíhm's chapel was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Àdrowaj Gíhm tiny harmless tornadoes plague the town.

The Ice Elemental, Small near Àdrowaj Gíhm are known to be almost tame, such that they can be put to domestic use.

Àdrowaj Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Transmutation energies of tier 2 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 19
  • Farmers: 30
  • Farm Laborer: 42
  • Hunters: 36
  • Milk Maids: 30
  • Ranchers: 13
  • Ranch Hands: 29
  • Shepherds: 26
    • Farmland: 41166 m2
    • Cattle and Similar Creatures: 2553
    • Poultry: 30645
    • Swine: 2043
    • Sheep: 102
    • Goats: 20
    • Horses, Mounts, and Beasts of Burden: 1021

Craftsmen

  • Arms and Toolmakers: 19
  • Blacksmiths: 25
  • Bookbinders: 12
  • Buckle-makers: 13
  • Cabinetmakers: 23
  • Candlemakers: 37
  • Carpenters: 34
  • Clothmakers: 30
  • Coach and Harness Makers: 10
  • Coopers: 26
  • Copper, Brass, Tin, Zinc, and Lead Workers: 14
  • Copyists: 10
  • Cutlers: 8
  • Fabricworkers: 22
  • Farrier: 58
  • Furriers: 6
  • Glassworkers: 35
  • Gunsmiths: 22
  • Harness-Makers: 9
  • Hatters: 19
  • Hosiery Workers: 7
  • Jewelers: 11
  • Leatherwrights: 24
  • Locksmiths: 9
  • Matchstick makers: 15
  • Musical Instrument Makers: 14
  • Painters, Structures and Fixtures: 13
  • Paper Workers: 14
  • Plasterers: 13
  • Pursemakers: 18
  • Roofers: 11
  • Ropemakers: 10
  • Rugmakers: 10
  • Saddlers: 19
  • Scabbardmakers: 22
  • Scalemakers: 10
  • Scientific, Surgical, and Optical Instrument Makers: 6
  • Sculptors, Structures and Fixtures: 9
  • Shoemakers: 9
  • Soap and Tallow Workers: 37
  • Tailors: 61
  • Tanners: 12
  • Upholsterers: 15
  • Watchmakers: 13
  • Weavers: 29
  • Whitesmiths: 8

Merchants

  • Adventuring Goods Retellers: 6
  • Arcana Sellers: 6
  • Beer-Sellers: 13
  • Booksellers: 16
  • Butchers: 26
  • Chandlers: 27
  • Chicken Butchers: 27
  • Entrepreneurs: 10
  • Fine Clothiers: 24
  • Fishmongers: 24
  • Florists: 6
  • Potion Sellers: 17
  • Resellers: 39
  • Spice Merchants: 13
  • Wine-sellers: 22
  • Wheelwright: 16
  • Woodsellers: 9

Service workers

  • Bakers: 48
  • Barbers: 52
  • Coachmen: 15
  • Cooks: 42
  • Doctors: 21
  • Gamekeepers: 15
  • Grooms: 8
  • Hairdressers: 36
  • Healers: 27
  • Housekeepers: 30
  • Housemaids: 60
  • House Stewards: 27
  • Inns: 10
  • Laundry maids: 19
  • Maidservants: 34
  • Nursery Maids: 18
  • Pastrycooks: 30
  • Restaurateur: 42
  • Tavern Keepers: 44

Specialized Laborer

  • Ashworkers: 14
  • Bleachers: 9
  • Chemical Workers: 5
  • Coal Heavers: 20
  • In-Town Couriers: 21
  • Long Haul Couriers: 23
  • Dockyard Workers: 22
  • Gas Workers: 4
  • Hay Merchants: 8
  • Leech Collectors: 29
  • Millers: 23
  • Miners: 21
  • Oilmen and Polishers: 16
  • Postmen: 23
  • Pure Finder: 13
  • Skinners: 28
  • Sugar Refiners: 5
  • Tosher: 15
  • Warehousemen: 42
  • Watercarriers: 21
  • Watermen, Bargemen, etc.: 27

Skilled Laborers

  • Accountants: 13
  • Alchemist: 15
  • Clerk: 20
  • Dentists: 10
  • Educators: 32
  • Engineers: 15
  • Gardeners: 10
  • Mages: 7
  • Plumbers: 10
  • Pharmacist: 11
  • Professors: 4
  • Scientists: 7
  • Wizards: 4

Civil Servants

  • Adventurers: 9
  • Bankers: 14
  • Civil Clerks: 21
  • Civic Iudex: 11
  • Consultants: 6
  • Exorcist: 24
  • Fixers: 11
  • Kami Clerk: 18
  • Landlords: 20
  • Lawyers: 12
  • Legend Keepers: 17
  • Militia Officers: 85
  • Monks, Monastic: 32
  • Monks, Civic: 31
  • Historian, Oral: 24
  • Historian, Textual: 12
  • Policemen, Sheriffs, etc.: 23
  • Priests: 36
  • Rangers: 13
  • Rat Catchers: 15
  • Scholars: 15
  • Spiritualist: 17
  • Slayers: 5
  • Storytellers: 37
  • Military Officers: 30

Cottage Industries

  • Brewers: 27
  • Comfort Services: 37
  • Enchanters: 11
  • Herbalists: 11
  • Jaminators: 34
  • Needleworkers: 32
  • Potters: 16
  • Preserve Makers: 30
  • Quilters: 14
  • Seamsters: 51
  • Spinners: 29
  • Tinker: 11
  • Weaver: 25

Artists

  • Actors: 10
  • Architects: 4
  • Bards: 15
  • Costumers: 6
  • Dancers: 12
  • Drafters: 6
  • Engravers: 7
  • Fine Furniture Carpenters: 5
  • Glaziers: 10
  • Inlayers: 9
  • Musicians: 35
  • Painters, Art: 5
  • Playwrights: 10
  • Sculptors, Art: 8
  • Wood Carvers: 30
  • Writers: 35

Produce Industries

  • Butter Churners: 39
  • Canners: 26
  • Cheesmakers: 37
  • Ice Merchants: 4
  • Millers: 21
  • Picklers: 17
  • Smokers: 13
  • Stockmakers: 12
  • Tobacconists: 15
  • Tallowmakers: 22

3762 of Àdrowaj Gíhm's population work within a Foundational Occupation.

5943 of Àdrowaj Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 510 (5%) are noncontributers.

Points of Interest

POI

History

The the a small bag of Transmutation, an a small bag imbued with great amounts of Transmutation energies was created in Àdrowaj Gíhm by in time immemorial, reportedly some time during the early 2nd century.

History